As a demonstration, the team designed an integrated fluidic circuit that allowed the hand to operate in response to the strength of a single control pressure. For example, applying a low pressure caused only the first finger to press the Nintendo controller to make Mario walk, while a high pressure led to Mario jumping. Guided by a set program that autonomously switched between off, low, medium, and high pressures, the robotic hand was able to press the buttons on the controller to successfully complete the first level of Super Mario Bros. in less than 90 seconds.
"Recently, several groups have tried to harness fluidic circuits to enhance the autonomy of soft robots," said recent Ph.D. graduate and co-first author of the study Ruben Acevedo, "but the methods for building and integrating those fluidic circuits with the robots can take days to weeks, with a high degree of manual labor and technical skill."
To overcome these barriers, the team turned to "PolyJet 3D Printing," which is like using a color printer, but with many layers of multi-material 'inks' stacked on top of one another in 3D.
"Within the span of one day and with minor labor, researchers can now go from pressing start on a 3D printer to having complete soft robots - including all of the soft actuators, fluidic circuit elements, and body features - ready to use," said study co-author Kristen Edwards.
The choice to validate their strategy by beating the first level of Super Mario Bros. in real time was motivated by science just as much as it was by fun. Because the video game's timing and level make-up are established, and just a single mistake can lead to an immediate game over, playing Mario provided a new means for evaluating soft robot performance that is uniquely challenging in a manner not typically tackled in the field.
In addition to the Nintendo-playing robotic hand, Sochol's team also reported terrapin turtle-inspired soft robots in their paper. The terrapin happens to be UMD's official mascot, and all of the team's soft robots were printed at UMD's Terrapin Works 3D Printing Hub.
Another important benefit of the team's strategy is that it's open source, with the paper open access for anyone to read as well as a link in the supplementary materials to a GitHub with all of the electronic design files from their work.
"We are freely sharing all of our design files so that anyone can readily download, modify on demand, and 3D print - whether with their own printer or through a printing service like us - all of the soft robots and fluidic circuit elements from our work," said Sochol. "It is our hope that this open-source 3D printing strategy will broaden accessibility, dissemination, reproducibility, and adoption of soft robots with integrated fluidic circuits and, in turn, accelerate advancement in the field."
At present, the team is exploring the use of their technique for biomedical applications including rehabilitation devices, surgical tools, and customizable prosthetics. As Sochol is a faculty affiliate of the Fischell Department of Bioengineering as well as a member of both the Maryland Robotics Center and the Robert E. Fischell Institute for Biomedical Devices, the team has an exceptional environment to continue advancing their strategy to address pressing challenges in biomedical fields.
Source and top image: University of Maryland
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3D Printed Soft Robotic Hand Can Play Nintendo - Printed Electronics World
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